#10#fps:
#13#This is the "Honey Bagel" game. Hero, I salute you!
Based on the "Vanilla Rusk" engine with the "Gingerbread" subsystem.
#20#This is the editor. For "Honey Bagel" game, based on the "Vanilla Rusk" engine with the "Gingerbread" subsystem.
#21#So, shall we begin? This is main editor sections.
#22#Go back to the game
#23#Change editor language
#24#Close program
#26#Start a new game
#27#Load an old game
#28#Editor section
#29#Quit
#30#View and edit game saves in this place.
#31#Change and view base monsters properties in here.
#32#Edit and view game monsters
#33#View and edit game saves
#34#In this section you can work with floors files and edit floor parts. Random in-game floors will be created from this hand-edit chunks. And creatures AI work with this parts. Hold mouse right button for cells shift!
#35#Floors parts for game floor generator
#37#Return to main menu
#38#Write floor part to a file
#39#Load file with a floor part
#40#Edit blocks properties
#41#You can view game blocks here. And set their flags and properties. Fundamental, important section.
#42#Select picture for a block
#43#point block slot for set picture to it
#44#select in atlas start picture position. press right button for precision moving
#45#Clear mode
#46#Block flags
#47#point block slot for view and edit it flags
#48#Clear all blocks
#49#Write blocks to disk
#50#Reload blocks from disk
#51#Edit in-game block text description
#52#point to block for it text description edit
#53#Clear all floor cells in memory
#54#This section interface
#55#Change cpu usage
#56#Write settings to disk
#57#In this place you can change interface settings. Program speed, language and others.
#58#point slot for load floor part
#59#point slot for write floor into it
#60#Delete file
#61#click file for delete it
#62#Set floor generator rules for each floor
#63#In this menu you can and need to set rules for the game floor generator. In the game all floors will be generate from this rules.
#64#Edit floor mode
#65#Files mode
#66#Change game and editor font
#67#Core generator rule:
#68#Wall block:
#69#Free space:
#70#List of floor props
#71#Add
#72#Del
#73#Rules for floors generator
#74#point to core generator rule
#75#select block for floor wall
#76#select block for floor free space
#77#click additional floor rules or parts
#78#input chance of selected rule (0....100) 
#79#click additional rule to delete it
#80#View and load files
#81#Write current rule to file
#82#click to file position on screen
#83#In what branch this floor? (0....100) 
#84#Input floor deep level. (0....100)
#85#Change file on screen position
#86#what file move to new position?
#88#Create a new file
#89#Clear one block
#90#Floor map size
#91#Input floor map size
#92#Items properties view and set
#93#Select a picture to monster
#94#Set a monster one-bit flags
#95#Set a monster 32-bit flags
#96#Edit in-game creature description
#97#Clear all slots
#98#Write creatures
#99#Reload creatures
#100#Clear one slot
#101#point a creature for set it picture
#102#point a creature for set it one-bit flags
#103#select a creat for description edit
#104#click a slot for clear it
#105#point a creature for set it 32-bit data
#106#Input 32-bit creature data for:
#107#Edit some game logic
#108#Set knowledge of architecture
#109#select a creature for set his architecture knowledge
#110#In this section you can set global game settings. Adjust performance, view area, set control buttons and others.
#111#Store settings
#113#Reload settings
#114#Game base settings
#115#Press a key for action:
#116#select a floor part, contacted with this block
#117#point block for contact it with a floor part
#118#contact with a floor part
#119#Add text description
#120#Test floor generation
#121#point to rule for generate floor with it
#122#Screen preview in main menu
#123#Select a picture to item
#124#Set item one-bit flags
#125#Set item 32-bit flags
#126#Edit in-game item description
#127#Clear all slots
#128#Write items
#129#Reload items
#130#Clear one slot
#131#point a item for set it picture
#132#point a item for set one-bit flags
#133#select a item for it description edit
#134#click a slot for clear it
#135#point a item for set it 32-bit data
#136#Input 32-bit item data for:
#138#Set knowledge of architecture
#139#select a item for set it architecture knowledge
#140#Change and view base items properties in here.
#141#Edit misc game texts
#142#Some in-game text can you edit here. That text is not in any of categories: blocks, creatures, items or quests. So, it can be edit here.
#143#Edit text line
#144#Del text line
#145#Reload all
#146#Write all
#147#input line id for delete it (0-10000)
#148#input line id for write text (0-10000)
#149#Clear all lines
#150#Set misc pictures
#151#In this section you can select some sprites from atlas. Every picture size same as main game grid.
#152#Reload all data
#153#Write to disk
#154#A game already stored in this slot. Do you want to delete an old game, and start a new one?
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#1023#Quest variables
#1024#Quest locations
#1026#Write quest
#1029#Return
#1031#Add a new variable
#1032#Delete variable
#1036#In this section you can create a global logic-quest variables. Important mode. Name variables readable.
#1037#Add location
#1038#Delete location
#1039#Text
#1040#Move location
#1041#In this section you can edit some game logic. Also named as quest. Location hold text, actions, and calculations block. Bu right mouse key you can move field.
#1045#Fin
#1046#Add action
#1047#Point start location
#1048#Point fin location
#1049#Text
#1050#Witch location?
#1052#Move camera in
#1053#Move camera out
#1054#Del action
#1055#Pick action for delete
#1056#Condition
#1058#Select action for edit condition
#1059#First condition variable
#1060#Comparison symbol
#1061#Second condition variable
#1062#Calculations
#1063#Select location for it calculations list
#1064#Select variable for store result
#1065#First var in calculation
#1066#Select math operator
#1067#Second var in calculation
#1068#up
#1069#dn
#1070#Random num 0-99
#1071#Delete file
#fin
